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        1 - Examining the role of social components of group online computer games in the life of teenagers: a qualitative study
        Saeed Banaie zadeh Askar Atash Afrouz Gholamhossein Maktabi morteza Omidian
        The present study was conducted with the aim of identifying and investigating the social components of group online computer games in the lives of teenagers.Considering the effect of modern online computer games on the components of people's social life, it is necessary More
        The present study was conducted with the aim of identifying and investigating the social components of group online computer games in the lives of teenagers.Considering the effect of modern online computer games on the components of people's social life, it is necessary to design a qualitative study to understand the mental world of the audience and those interested in these games, the social effects of this type of games from the perspective of gamers who are often in their teens. and they are young, and their experiences, opinions, and demands were taken into consideration so that we can better investigate the various aspects and effects of these advanced computer games. The important point is that new media and tools (virtual space, computer games) have created a culture that has influenced the culture of the general public, especially teenagers and young people. Therefore, despite the ever-increasing spread of these media, tools, software and hardware, etc., which has been associated with significant popularity and acceptance, the current research aims to identify and examine the components of The social impact of group online computer games in the life of teenagers. The method of this research was qualitative and by step-by-step thematic analysis of Brown and Clark. Non-probability and purposeful sampling and data collection was done through interviews. For this purpose, semi-structured interviews were conducted with 12 teenagers playing computer games online. Purposive sampling was used until theoretical data saturation was reached. Data analysis resulted in 54 primary codes, 8 basic themes, 2 organizing themes including "positive and constructive social components" and "negative and destructive social components" and an overarching theme titled "social components of group online computer games". The results showed that various factors may be involved in social communication around modern online computer games, which have an effect on the social life of teenagers who make up the majority of gamers of these games. Identifying and examining these components can significantly help in designing and modifying cultural and educational programs as well as effective communication between people who are in contact with teenagers in any way. Manuscript profile
      • Open Access Article

        2 - Educational Dimensions of Extracurricular School Programs Based on the Conduct of Imam Reza (AS)
        حبیب الله تقی پور سهل آبادی
        The fundamental issue addressed in this research stems from the critique of traditional teaching methods that rely on student passivity. Accordingly, to address this shortcoming, the present study endeavors to identify appropriate educational dimensions in light of Imam More
        The fundamental issue addressed in this research stems from the critique of traditional teaching methods that rely on student passivity. Accordingly, to address this shortcoming, the present study endeavors to identify appropriate educational dimensions in light of Imam Reza's (AS) educational approach, considering the capacity of extracurricular activities in both primary and secondary schools. The impetus for this research lies in the notion of utilizing the lofty educational concepts of the Infallible Imams (AS), particularly the educational insights of Imam Reza (AS) in the upbringing of children. The study employed thematic analysis, a prevalent and rigorous qualitative research method. Participants were purposefully selected from the research community (comprising experienced educational researchers and university professors, as well as seminary professors specializing in the foundations of Razavi conduct) using a snowball sampling technique, resulting in a total of 17 participants. Semi-structured interviews were conducted with the aforementioned experts and specialists. In the first phase, seminary professors were consulted to code themes and concepts from the text. In the second phase, the views of university professors were sought to validate the selected codes in alignment with extracurricular school activities. The research findings identified five educational dimensions aligned with the educational approach of Imam Reza (AS) for extracurricular school activities: self-improvement, decision-making and problem-solving skills, social relationships, personal growth, and interpersonal communication. Within the framework of these dimensions, a study of the Imam's conduct reveals the teachings related to individual and social ethics and life skills that can be incorporated into extracurricular school activities. Given that Imam Reza (AS) viewed education as encompassing the growth of all aspects of human existence, encompassing attention to all internal and environmental dimensions of the individual, including society, family, and children, it is imperative that educational planners and administrators pay greater attention to utilizing the educational concepts and insights of Imam Reza (AS) in the structuring of extracurricular school activities. A framework for extracurricular school activities should be developed in consultation with experts and specialists, ensuring that educational dimensions based on the Razavi (AS) conduct are incorporated. Manuscript profile