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  • Gamification
    • List of Articles Gamification

      • Open Access Article
        • Abstract Page
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        1 - Investigating the effect of gamification on customer interaction and shopping in online stores
        zohre mostofifar
      • Open Access Article
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        2 - Understanding of Marketing Factors and Their Impact on the Attraction and Maintenance of Internet Business Customers (Case Study: Digi Commodity)
        Mahmood Mohamadi
      • Open Access Article
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        3 - Role of Gamification in Doing Homework by Iranian EFL Learners
        Mehrnoosh Panahandeh Azizeh Chalak
      • Open Access Article
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        4 - The effect of learning tourist attractions through gamification (case study: Tabriz city primary school children)
        Yazdan Shirmohammadi Iraj Choobdar Amene Kamali Sarvestani
        10.30495/ee.2023.1980374.1158
      • Open Access Article
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        5 - Mechaverse: The Iran’s first metaverse of mechanical engineering
        Mohammad Hossein Davarpour
      • Open Access Article
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        6 - The effect of gamification on brand loyalty of educational institutions:A case study of Ghalamchi educational brand
        Ali Parvar Amir Rahimpour
      • Open Access Article
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        7 - A comparative study of the skills of the diversification game with the competences of the managers
        mohammad hosein roozbeh Morteza Mousakhani Hamed Rahmani
      • Open Access Article
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        8 - Identifying the Dimensions and Components of a Gamification Model in the Marketing Processes for Sharing Economy Transportation Businesses
        Somaye Moradi Maysam Shafiee
        10.71737/jpm.2025.3113633
      • Open Access Article
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        9 - Prioritize and Assess the Importance of Variables that Determine the Effectiveness of Gamification with Application in Online Education
        mohsen rahbari neda soleymani mohammad soltanifar ataollah abtahi afsane zamanie moghaddam
      • Open Access Article
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        10 - Designing a Comprehensive Model for Evaluating the Effectiveness of Gamification Projects in Online Environment
        mohsen rahbari neda soleymani mohammad soltanifar ataollah abtahi afsane zamanie moghaddam
      • Open Access Article
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        11 - Effects of Gamification on Self-confidence and Academic Enthusiasm of Primary School Students
        Zeinab Karami Baharak Shirzad kebria Saeid Broomandfar
        10.30495/mlseo.2023.708717
      • Open Access Article
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        12 - Media Entrepreneurship in Industrial Organizations: Customer Clubs as Audience Engagement Platforms
        Amir Khalafi Datis Khajeheian Ali Badizadeh
      • Open Access Article
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        13 - Policy to Increase Customer Loyalty: A New Secret to Unlocking The Impact of Gamification on New Loyalty Programs (Case Study of Travel Agencies on Alborz Province)
        ٍEsmaeel  Rostamzadeh Ganji nahid mahmudpur saeid mahammad zade
        https://doi.org/10.71815/jnapa.2024.1120160
      • Open Access Article
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        14 - The effect of gamification of classroom activities on the quality of learning of 10th-grade students in the chemistry curriculum
        Elnaz Rashtizadeh Rahmat Allah Khosravi Samira Hosseinian
        doi.org/10.71788/JSRE.2025.1128256
      • Open Access Article
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        15 - Impacts of Differentiated Instruction and Gamification on Iranian EFL Learners’ Complexity, Accuracy, and Fluency of Speaking Skill
        Hamed Taghizadeh Mahnaz Saeidi Saeideh Ahanghari
        https://doi.org/10.71962/jfl-2025-1202137
      • Open Access Article
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        16 - Validation of a Model of life skills curriculum based on game-based learning approach (gamification) in elementary schools
        Mona  Mahdizadeh لادن  سلیمی Esmat  Rasooli
      • Open Access Article
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        17 - The effect of educational design based on gamification on students' academic self-concept
        Darya Moghisi fatemeh jafarkhani Mojtaba Rezaeirad
      • Open Access Article
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        18 - "The Effectiveness of Gamification-Based Education on Learning Outcomes and Cognitive Load of Students in the Healthy Child Nursing Course"
        Ali Asadi Hosseinali Jahed
      • Open Access Article
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        19 - The comparative effect of gamified and non-gamified flipped classrooms on Iranian EFL learners’ grammar
        Leila Aghazadeh Alireza Memari Hanjani
        https://doi.org/10.71703/cure.2025.1205463
      • Open Access Article
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        20 - A Comparison of the Effectiveness of Gamification-Based Instruction and Traditional Teaching Methods in Physical Education on Enhancing Teamwork Abilities among University Students
        amin amani
      • Open Access Article
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        21 - Applying gamification in digital learning environments: educational content, dependent variables, educational levels
        حجت دهقان زاده
      • Open Access Article
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        22 - Effects of Differentiated Instruction and Gamification on Iranian EFL Learners’ Willingness to Communicate, and Speaking Motivation
        Hamed   Taghizadeh Mahnaz Saeidi Saeideh Ahanghari
      • Open Access Article
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        23 - The effect of face-to-face and digital gamification of mathematics education on academic achievement and creativity of sixth grade elementary school students in Isfahan
        Samira Tighbakhsh Maryam Mahmoudi Reza Abbasi Bakhtiari
      • Open Access Article
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        24 - Exploring the Consequences of Game-Based Teaching (Gamification) in Iranian Schools (A Meta-Synthesis Study)
        Parinaz Rahmani Barouji Ali Khaleghkhah Jamal Haji

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