The effect of educational design based on gamification on students' academic self-concept
Subject Areas :
Darya Moghisi
1
,
fatemeh jafarkhani
2
,
Mojtaba Rezaeirad
3
1 - Master's degree in educational technology of Allameh Tabatabai University
2 - Educational Technology Department of Allameh Tabatabai University
3 - Assistant Professor, Educational Technology Department, Islamic Azad University, Sari Branch
Keywords: Gamification, educational design, academic self-concept.,
Abstract :
The current research is trying to investigate the effect of gamification on academic self-concept in fourth grade elementary students with a suitable educational design. This research was conducted as a quasi-experiment with a pre-test-post-test design with a control group. The statistical population in this research was the fourth grade female students of Sari city in 1402-1403, based on the available sampling, 63 of them were selected as a sample and divided into two experimental groups (31 people) and control groups. 32 people) were randomly placed and the design of the learning and teaching process was implemented in the Ajochal platform for the experimental group. The research tool is Yasen Chen's academic self-concept questionnaire (2004) based on authentic researches, whose formal and content validity has been confirmed. Data analysis using descriptive statistics methods (calculation of mean and standard deviation) and inferential statistics methods, using univariate covariance analysis and multivariate covariance analysis tests at a significance level of 0.05 =α, has been done. The findings of the research showed that the difference in scores between the post-test in the two experimental and control groups is significant and educational design based on gamification has a positive effect on students' academic self-concept.
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