Reviewing the types of computer games and the time spent on them and their relationship with the studentsâ educational achievement in Kermanâs high schools (2009-2010)
Subject Areas : Research in Curriculum PlanningFATME MEHRABIFAR 1 , MEHDI mortazavi 2 , MEHDI LASANI 3
1 - دانشجوی دکتری برنامه ریزی درسی، دانشگاه علوم تحقیقات تهران، تهران، ایران
2 - 2کارشناس ارشد تحقیقات آموزشی
3 - 3استادیار گروه علوم تربیتی، دانشگاه شهید باهنر، کرمان، ایران
Keywords: Academic Achievement, game, Computer Games,
Abstract :
In the course of studying the relationship between types and duration of playing computer games and their relation with educational improvement of governmental guidance school students of Kerman District 2, The current research was conducted as a descriptive-correlation type study. They were about 10289 students in the statistical society in which the sample volume of 453 students were selected by random-cluster sampling method. A researcher-made questionnaire was used to collect data and the reliability confirmed in the arrange of 0.85 and 0.81 by using the test-retest method and Cronbach’s alpha. SPSS software, descriptive tables, ANOVA test pillar charts, chi-square test, Pearson correlation coefficients were all used to analyze the data. The results showed that sharp students preferred adventurous games and average and weak students preferred action games. Most of the games played by students were adventurous ones. Boys chose action-sport games mostly and girls preferred adventurous ones. There was not a significant relationship between the duration of playing these games and educational improvement (p > 0.05). There was a significant relationship between the game type and educational improvement (p < 0.05). The most important criteria of choosing the games were personal opinion and the excitement of the games. There was a significant relationship between these criteria and type of the game (p < 0.05). Tendency of the sharp students towards the games was low but it was high in the average and weak students.
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