بررسی عوامل مؤثر بر پذیرش و استفاده از برنامههای کاربردی واقعیت افزوده در آموزش در چارچوب همهگیری کووید-19
الموضوعات :یزدان شیرمحمدی 1 , افسانه عبدالهی 2 , آمنه کمالی سروستانی 3
1 - دانشیار، گروه مدیریت بازرگانی، دانشگاه پیام نور، تهران، ایران، صندوق پستی-4697- 19394
2 - کارشناس ارشد، مدیریت کسب و کار، گروه مدیریت بازرگانی، دانشگاه پیام نور، تهران، ایران.
3 - دانشجوی کارشناسی ارشد زمین شناسی زیست محیطی، دانشکده علوم زمین، دانشگاه صنعتی شاهرود، شاهرود، ایران.
الکلمات المفتاحية: واقعیت مجازی, مدل پذیرش فناوری, واقعیت افزوده, آموزش, گردشگری,
ملخص المقالة :
مقدمه و هدف: واقعیت افزوده و واقعیت مجازی به عنوان فناوریهای هوشمند و دیجیتالی در نظر گرفته میشوند که تأثیر خود را در بسیاری از صنایع و محیطها بر جای گذاشتهاند. از سوی دیگر، همهگیری کووید 19 یک سری مسائل و چالشها را برای آموزش گردشگری ایجاد میکند. آموزش از طریق واقعیت افزوده و واقعیت مجازی اهمیت زیادی پیدا کرده است. صنعت گردشگری به عنوان یکی از مهمترین صنایع خدماتی، رقابت تنگاتنگی را درمقایسه با سایرصنایع وخدمات در جهان تجربه میکند. پژوهش حاضر با هدف بررسی عوامل مؤثر بر پذیرش و استفاده از برنامههای کاربردی واقعیت افزوده و واقعیت مجازی در آموزش گردشگری در چارچوب همهگیری کووید-19 انجام گردید. روش شناسی پژوهش: روش تحقیق این مطالعه کمی و توع تحلیل دادهها استفاده از معادلات ساختاری است. جامعه آماری پژوهش هم خبرگان آموزش در حوزه واقعیت افزوده میباشند. ایده اولیه این پژوهش و ابعاد و گویهای آن از مدل تحقیق بارتا (2023) گرفته شده که تغیرات و نوآوری در مدل مذکور انجام شده است. ابزار پژوهش نیز پرسشنامه محقق ساخته با منابع معتبر است. مدل مفهومی نهایی طراحی شده، با استفاده از معادلات ساختاری و نرم افزار Smart PLS برآورد شد. یافته ها: بر اساس نتایج مدلسازی معادلات ساختاری، سودمندی، سهولت، انگیزه لذت، ارزش درک شده قیمت و کیفیت درک شده به ترتیب به مقدار 560/0، 485/0، 303/0، 677/0 و 444/0 بر نگرش استفاده از برنامههای کاربردی واقعیت افزوده و واقعیت مجازی در آموزش گردشگری تاثیرگذار هستند. بحث و نتیجه گیری: بنابراین، ارزش درک شده قیمت نسبت به سایر عوامل شناسایی شده تاثیر بیشتری بر نگرش و پذیرش استفاده از برنامههای کاربردی واقعیت افزوده و واقعیت مجازی در آموزش گردشگری در دوران کووید-19 دارد.
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