The Impact of Virtual Reality (VR) Technology on Academic Performance and Progress in Science of Students
Subject Areas : Education
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Keywords: Keywords: Virtual Reality, Educational Technology, Academic Achievement, Learning Motivation, Self-Efficacy ,
Abstract :
Introduction: Nowadays, immersive technologies such as virtual reality (VR) are increasingly becoming integrated into people's daily lives. Due to its ability to create engaging and interactive experiences, virtual reality has attracted significant attention in recent years.
Research Methodology: A quasi-experimental design with a control group was employed to achieve the research objective. The statistical population consisted of fourth-grade male students from elementary schools in District 2 of Shiraz. One school was randomly selected, and two classes from that school were chosen and randomly assigned to experimental and control groups. Data collection tools included the standardized Fam-Taylor Academic Performance Questionnaire (EPT) and a researcher-made questionnaire assessing components of academic achievement in science. Data analysis was conducted using Analysis of Covariance (ANCOVA) in SPSS software.
Findings: The findings revealed that Virtual Reality technology had a significant and positive effect on students' academic performance, conceptual understanding, problem-solving skills, self-efficacy, and learning motivation (P < 0.05). The results of this study highlight the substantial potential of VR in enhancing the quality of learning in elementary education and confirm its role as an effective tool in designing innovative educational environments.
Conclusion: Overall, these results clearly demonstrate the positive effect of virtual reality technology on students' problem-solving abilities and emphasize that this technology can enhance students' cognitive and analytical skills in science education.
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