An Analysis of Computer Games’ Role in Improving U.S. Soft Power
Subject Areas :farhad badiee 1 , hossein harsij 2
1 - department of political science,faculty of Administrative Sciences and Economics , isfahan university,isfahan, iran
2 - department of political science, faculty of administrative science and economics,university of isfahan, isfahan, iran
Keywords: terrorism, Soft power, entertainment, future wars, Key words: computer games,
Abstract :
Abstract: The world of video games is very interesting and attractive which could fascinate millions of people throughout the world and their audiences are increasing daily. Nevertheless there is a fundamental question that "what is the main objective behind producing these games?" Whether the production of these games is only for entertainment or there are other goals behind them. The background location, story and characterization of some of these games are such that some sharp-sighted players feel doubtful whether the goal of producer of these games is just entertainment. The present article wants to answer the above question and it examines these games in two parts. First part is about battles in Islamic countries, the games which their story happens in Islamic countries. The second part is about future games, the games that are related to wars which happen in the near future. The methodology used in the paper is descriptive-analytical. The finding of the paper shows that these games help improve the soft power of the United States and could influence the audiences and change their way of thinking. Moreover, these games prepare the ground for implementation of the Western countries policies especially the United States one and try to legitimize those policies.
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