نقش استفاده از بازهای رایانه¬ای بر رشد اخلاقی کودکان و نوجوانان
الموضوعات :
1 - دانشیار گروه علم اطلاعات و دانششناسی دانشگاه قم، قم، ایران
الکلمات المفتاحية:
ملخص المقالة :
هدف پژوهش حاضر؛ تعیین نقش استفاده از بازیهای رایانهای بر رشد اخلاقی دانشآموزان است. پژوهش از نوع شبهآزمایشی با طرح پیشآزمون و پسآزمون با گروه کنترل صورتگرفته است و جامعة آماری آن را کلیه دانشآموزان شاغل به تحصیل دوره دوم ابتدایی ناحیه 4 استان قم در سال تحصیلی 1401-1402 تشکیل میدهند که و از بین آنها 36 نفر بهصورت نمونهگیری تصادفی ساده انتخاب و در دو گروه آزمایش (18 نفر شامل 9 پسر و 9 دختر) و کنترل (18 نفر شامل 9 پسر و 9 دختر) قرار گرفتند. گروه نمونه در مرحله پیشآزمون و پسآزمون به پرسشنامههای رشد اخلاقی Manavipour (2021)پاسخ دادند. بازی ماینکرافت نیز بهصورت گروهی، آنلاین و در ساعت مشخصی توسط دانشآموزان به مدت 20 روز انجام شد. برای تحلیل دادهها از روش تحلیل کوواریانس و ابزار spss استفاده شده است. نتایج نشان داد استفاده از بازیهای رایانهای در رشد اخلاقی دانشآموزان تأثیر داشت (001/0> P استفاده از بازیهای رایانهای در ابعاد رشد اخلاقی (اخلاق اجتماعی، اخلاق پس عرفی، اخلاق عرفی و اخلاق پیش عرفی) دانشآموزان تأثیر داشت (001/0> P باتوجهبه یافتههای پژوهش پیشنهاد میشود در مدارس به نقشبازیهای رایانهای در رشد اخلاقی کودکان توجه شود.
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