نقش بازی رایانهای دایمنشن بر انگیزه پیشرفت و پیشرفت تحصیلی ریاضی با توجه به پیشدانستههای زبان و ریاضی دانشآموزان
محورهای موضوعی :
فن‎آوری اطلاعات
بهرام صالح صدق پور
1
,
فاطمه غلامرضائی
2
1 - استادیار دانشگاه تربیت دبیر شهید رجائی
2 - کارشناس ارشد روانشناسی تربیتی
تاریخ دریافت : 1392/03/14
تاریخ پذیرش : 1392/10/12
تاریخ انتشار : 1392/01/12
کلید واژه:
بازیهای رایانهای,
پیشینه زبان,
پیش دانستههای ریاضی,
انگیزه پیشرفت ریاضی,
پیشرفت تحصیلی ریاضی,
چکیده مقاله :
هدف از پژوهش حاضر، بررسی نقش بازی رایانهای دایمنشن بر انگیزه پیشرفت و پیشرفت تحصیلی ریاضی با توجه به پیشدانستههای زبان انگلیسی و ریاضی دانشآموزان است. این پژوهش، از نوع نیمه آزمایشی با طرح پیشآزمون- پسآزمون با گروه کنترل میباشد. جامعه پژوهش، دانشآموزان پسر پایه دوم راهنمایی شهر تهران بودند. 87 نفر از دانشآموزان، به روش تصادفی خوشهای انتخاب و به دو گروه کنترل و دو گروه آزمایش تقسیم شدند. ابزار تحقیق، آزمون زبان محققساخته، آزمون ریاضی و پرسشنامه انگیزه پیشرفت ریاضی بوده است. روش آماری استفاده شده، تجزیه و تحلیل واریانس چندگانه بلوکی بود. یافتهها نشان داد که روش مبتنی بر بازی رایانهای (بازی دایمنشن برای تدریس مباحث معادله و محورهای مختصات)، با توجه به پیشینه ریاضی و زبان، باعث افزایش پیشرفت تحصیلی میگردد. پیشینه زبان در تأثیر بازی رایانهای دایمنشن بر انگیزه گرایشی، اثر ندارد. روش مبتنی بر بازی رایانهای با توجه به پیشینه ریاضی باعث افزایش انگیزه گرایشی میگردد. پیشینه زبان در تأثیر بازی رایانهای دایمنشن بر انگیزه اجتنابی اثر ندارد. روش مبتنی بر بازی رایانهای با توجه به پیشینه ریاضی باعث افزایش انگیزه اجتنابی میگردد. روش مبتنی بر بازی ر ایانهای با توجه به پیشینه ریاضی و زبان باعث ایجاد نگرش مثبت ریاضی میگردد. بنابراین، میتوان نتیجه گرفت، با اهمیت دادن به پیشدانستههای زبان و ریاضی و همچنین استفاده از بازیهای رایانهای آموزشی ریاضی میتوان، موجب افزایش پیشرفت تحصیلی و انگیزه پیشرفت ریاضی دانشآموزان گردید.
چکیده انگلیسی:
This paper aims to investigate the role of dimension computer game in students’ achievement motivation as well as their mathematics achievement in relation to their background knowledge of English and mathematics. This study was a kind of quasi experimental research with pre-test and post-test with a control group. The statistical population included boy students in grade two of secondary school in Tehran city. Through cluster random sampling method, 87 have been selected and divided into two control and test groups. The research tools were researcher-made English test, mathematics test and mathematics achievement motivation questionnaire. The statistical method was block multiple variance analysis. The research results indicated that the computer game based method (dimension game for teaching equation and coordinate axes) with media of English and mathematics background knowledge can increase academic achievement. English background had no influence on the effect of dimension computer game on tendency motive. Computer game with medium of mathematics background knowledge can increase tendency motive. English background did not have any influence on the effect of dimension computer game on preventive motive either. Computer game with the medium of mathematics background knowledge, too, can increase preventive motive. Computer game based method with media of English and mathematics background knowledge can result in positive attitude towards mathematics. Therefore, we can conclude that emphasis on English and mathematics background knowledge as well as using educational computer games can lead to students’ academic achievement and mathematics achievement motivation.
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