رابطه عملکرد خانواده، هیجان خواهی و پرخاشگری با اعتیاد به بازی های ویدیویی در دانش آموزان
محورهای موضوعی :
فن‎آوری اطلاعات
داود حاج‎خدادادی
1
,
علی‎محمد نظری
2
,
مرتضی منطقی
3
1 - دانشجوی دکتری مشاوره خانواده، دانشگاه اصفهان، اصفهان، ایران
2 - دانشیار گروه مشاوره، دانشگاه خوارزمی، تهران، ایران
3 - دانشیار گروه روانشناسی، دانشگاه خوارزمی، تهران، ایران
تاریخ دریافت : 1393/03/01
تاریخ پذیرش : 1394/03/07
تاریخ انتشار : 1393/08/10
کلید واژه:
پرخاشگری,
عملکرد خانواده,
هیجانخواهی,
اعتیاد به بازی های ویدیویی,
چکیده مقاله :
هدف پژوهش حاضر، بررسی سهم متغیرهای عملکرد خانواده (حل مشکل، ارتباط، ایفای نقش، همراهی عاطفی، آمیزش عاطفی، کنترل رفتار و عملکرد کلی)، هیجانخواهی و پرخاشگری در پیشبینی اعتیاد به بازیهای ویدیویی دانشآموزان بوده است. روش پژوهش، همبستگی بود. به همین منظور، 302 دانشآموز پسر دوره متوسطه اول از مدارس شهر کرج در سال تحصیلی 1392-1391 با روش نمونه گیری خوشهای چندمرحلهای انتخاب و مورد مطالعه قرار گرفتند. ابزارهای پژوهش شامل پرسشنامه عملکرد خانواده (FAD)، پرسشنامه اعتیاد به بازیهای ویدیویی (PVP)، پرسشنامه هیجانخواهی زاکرمن (SSS) و پرسشنامه پرخاشگری باس و پری بودند. برای تجزیه و تحلیل آماری از ضریب همبستگی پیرسون و تحلیل رگرسیون گام به گام استفاده شده است. نتایج به دست آمده، بیانگر همبستگی معنادار بین عملکرد خانواده در همه ابعاد (حل مشکل، ارتباط، ایفای نقش، همراهی عاطفی، آمیزش عاطفی، کنترل رفتار و عملکرد کلی) با اعتیاد به بازی های ویدیویی (r=0.31, P<0.01)؛ هیجانخواهی با اعتیاد به بازی های ویدیویی (r=0.27, P<0.01) و پرخاشگری دانشآموزان با اعتیاد به بازیهای ویدیویی (r=0.47, P<0.01) بود. نتایج رگرسیون نشان داد که از بین متغیرهای پیشبین، متغیرهای پرخاشگری، ایفای نقش (از ابعاد عملکرد خانواده) و هیجانخواهی توانستهاند اعتیاد به بازیهای ویدیویی را پیشبینی کنند. بهطور کلی 4/28% از واریانس اعتیاد به بازیهای ویدیویی توسط متغیرهای پیشبین تبیین می شود.
چکیده انگلیسی:
The present study was conducted to determine the contribution of family functioning variables (problem solving, communication, role performance,emotional responsiveness, emotional intercourse, behavior control and overall functioning), sensation seeking and aggression in the prediction of video games addiction among students. The method of this study was descriptive correlational. So, 302 high school boy students from Karaj City were selected with multi-stage sampling method and studied. Instruments of the study were family assessment device (FAD), problem video game playing (PVP), sensation seeking scale (SSS) and Buss & Perry aggression questionnaire. Pearson correlation and stepwise regression analysis were used for statistical analysis of the data. The results indicated that there was a significant correlation between family functioning in all dimensions (problem solving, communication, role performance, emotional responsiveness, emotional intercourse, controlling behavior and overall performance) and the video games addiction of students (r=0.31, P<0.01). There was a positive relationship between aggression of students and video games addiction (r=0.47, P<0.01). Between sensation seeking of students there was a significant positive relationship with video games addiction (r=0.27, P<0.01). The regression results indicated that among the investigated predictive variables, variables of aggression, role performance (a dimension of family functioning), and sensation seeking were able to predict the video games addiction. In general, 28.4% of the variance in video games addiction was explained with the variables.
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