Representation of economic components of Iranian-Islamic lifestyle in domestic computer game
Subject Areas : Social Science Quarterly
Mohammad Reza Alizadeh
1
(Islamic Azad University
Azadshahr branch)
Alireza Esmaeili
2
(Assistant Professor of Sociology, Islamic Azad University, Azadshahr)
Shahrzad Bazrafshan
3
(Assistant Professor of Sociology, Islamic Azad University, Azadshahr)
Mohsen Noghani
4
(department of social science -ferdowsi university of mashhad)
Keywords: Computer Games, representation, Economic Components, domestic computer games, Iranian-Islamic lifestyle,
Abstract :
With the advancement of technology, families' lifestyle has changed, and computer games have found a special place among families. Since the 1960s, with the advent of computer games, lifestyle change has been a hidden and visible goal established in many computer games.Some foreign computer games are produced to change lifestyles, change religious values and beliefs, and transform children's attitudes and viewpoints. And since children and adolescents are the future makers of society and computer games' influence on them is evident, it is essential to pay attention to this matter.With proper planning and goal setting, it is possible to promote life skills and Iranian and Islamic lifestyle principles in computer games, provided that the officials and those in charge also have the necessary support for domestic game makers.This study aims to analyze the representation of economic components of the Iranian-Islamic lifestyle in domestic computer games by examining the relevant components in five different computer games.This paper's research method is a qualitative method based on semiotics of economic components of the Iranian-Islamic lifestyle in domestic computer games.The results of this research, which are presented in numerous tables, show that the local computer game industry's high capability to introduce and promote the principles, values, and principles of the Iranian-Islamic lifestyle has not been used appropriately.
_||_