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  • Nazemibidgoli.Alireza The effect of the use of digital games on the movement activities and lifestyle of 16-13 year old students [ Vol.14, Issue 2 - Winter Year 1402]
  • nezadi.Mehrdad The effect of the use of digital games on the movement activities and lifestyle of 16-13 year old students [ Vol.14, Issue 2 - Winter Year 1402]
  • Niazazari.Marzieh Identifying Factors Affecting Teachers' Technological Literacy in Virtual Education in Shad Network (Case Study: Ghaemshahr Primary School Teachers) [ Vol.14, Issue 1 - Autumn Year 1402]