The necessity of a game-based (non-digital) education curriculum with a "high-scope" approach for students at Farhangian University
Subject Areas : Curriculum Design and DevelopmentZahra Sadeghloo 1 , Ladan Salimi 2 , Vahid Fallah 3
1 - Department of Educational Sciences , Sari Branch, Islamic Azad University, Sari, Iran
2 - Department of Educational Sciences, Human Science Faculty, Sari Branch, Islamic Azad University, Sari, Iran
3 - Department of Educational Sciences, Sari Branch, Islamic Azad University, Sari, Iran
Keywords: student, Game-based education (non-digital), high-scope approaches,
Abstract :
The purpose of the present study was to investigate the necessity of a game-based (non-digital) education curriculum with a high-scope approach for student teachers of Farhangian University. The research method was a qualitative method of contractual content analysis. The statistical population included faculty members specializing in curriculum planning, psychology, and game education. The sample size included 14 experts who were selected by purposive sampling method. The data collection tool included semi-structured interviews with experts. To carry out the research, experts were interviewed and the content of the texts and interviews were analyzed by conventional (inductive) qualitative content analysis method. Using analysis and coding of interviews with participants, 23 concepts, 6 subcategories, and 3 categories were extracted. The main categories included cognitive and intellectual issues, health issues, and growth and development. According to the findings of the research, it is necessary to teach game-based (non-digital) education with a high-scope approach to students of Farhangian University.