مرور سیستماتیک پژوهش های پرورش تفکر زیباشناختی و خلاق از طریق بازی¬های دیجیتال
الموضوعات :امیرحسین عمویی رازانی 1 , حسین زنگنه 2 , حسن زختاره 3
1 - دانشجوی کارشناسی ارشد تکنولوژی آموزشی، گروه علوم تربیتی، دانشکده علوم انسانی، دانشگاه بوعلی سینا، همدان، ایران.
2 - عضو هیئت علمی تکنولوژی آموزشی، گروه علوم تربیتی، دانشکده علوم انسانی، دانشگاه بوعلی سینا، همدان، ایران.
3 - عضو هیئت علمی زبان و ادبیات فرانسه، دانشکده علوم انسانی، دانشگاه بوعلی سینا، همدان، ایران.
الکلمات المفتاحية: تفکر ¬زیباشناختی, تفکرخلاق, بازی دیجیتال.,
ملخص المقالة :
هدف پژوهش پیش¬رو ارائه چهارچوبی برای پرورش ¬تفکر ¬زیباشناختی و خلاق از¬ طریق بازی¬های دیجیتال بهمدد نظریههای جریان، تحلیل تفکر خلاق کودکان و مدل مارکوویچ می باشد. این جستار به روش مرور نظام¬مند با شیوه¬نامه¬ی پریزما (2020) در پایگاه¬های اطلاعاتی پروکوئست، اسکوپوس، وب¬آوساینس، اشپرینگر، کتابخانه آنلاین وایلی و ساینس¬دایرکت انجام گرفته است. جامعه آماری این پژوهش، 20 مقاله از 995 مقاله بودند که با معیارهای انتخابی همخوانی داشت. براساس یافته های پژوهش، برخی از نویسندگان بر این باورند که پیوندی ناگسستنی میان تفکر زیباشناختی و خلاق وجود دارد. درصورتیکه تفکر خلاق، تولید اندیشههای نوآورانه و تفکر زیباشناختی به حواس واکنش شناختی خاص تأکید دارد. هم¬چنین هر ویژگی بازی¬های دیجیتال بهبود یک یا چند مؤلفه پرورش¬ تفکر ¬زیباشناختی و خلاق را درپی دارد. در جمع بندی از یافتهها، می توان اشاره داشت موارد یاد شده، پیامدهای مهمی برای مربیان و توسعه¬دهندگان بازی دارد که به دنبال طراحی بازی¬هایی برای بهبود تفکر زیباشناختی و خلاق هستند. باوجوداین، نباید پیوند اثربخشی بازیهای دیجیتال در پرورش تفکر زیباشناختی و خلاق را با کیفیت طراحی¬ بازی، زمینه ¬استفاده و ویژگیهای فردی نادیده انگاشت. پژوهش¬های بیشتری برای کشف این عوامل و بررسی اثرات درازمدت بازی¬های دیجیتال بر رشد خلاقیت و زیباشناختی دانش0 آموزان موردنیاز است.
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