تاثیر بازی های آرکید مبتنی بر تلفن همراه بر هماهنگی چشم- دست دانش آموزان ابتدایی
الموضوعات :محسن باقری 1 , سید رهام یادگاری 2
1 - هیات علمی دانشگاه اراک
2 - گروه علوم تربیتی، دانشکده علوم انسانی، دانشگاه اراک، اراک، ایران
الکلمات المفتاحية: "بازی های آرکید", " تلفن همراه", " هماهنگی چشم- دست",
ملخص المقالة :
این مطالعه با هدف بررسی تاثیر بازی های آرکید مبتنی بر تلفن همراه بر هماهنگی چشم- دست دانش آموزان پایه اول ابتدایی انجام شده است. در این مطالعه از روش تحقیق نیمه تجربی با استفاده از طرح پیش آزمون – پس آزمون همراه با گروه کنترل استفاده شد. شرکت کنندگان شامل 48 دانش آموز اول ابتدایی دو مدرسه شهرستان کرمانشاه بودند که به صورت در دسترس انتخاب شدند و به صورت تصادفی در دو گروه آزمایش(24نفر) و کنترل(24نفر) قرار گرفتند. دانش آموزان گروه آزمایش به مدت 6 هفته، و هر هفته سه جلسهی 45 دقیقهای به انجام سه بازی سبک آرکید پرداختند، درحالیکه در گروه کنترل هیچگونه بازی موبایلی را تجربه نکردند . ابزار جمع آوری اطلاعات ، آزمون های فراستیگ و لینکن ازورتسکی بود که به ترتیب هماهنگی دست و چشم را اندازه می گیرند.. برای تحلیل دادهها از روش تحلیل واریانس برای اندازهگیریهای مکرر استفاده شد. نتایج مطالعه نشان داد که بازی های آرکید مبتنی بر تلفن همراه بر روی هماهنگی چشم- دست دانش آموزان ابتدایی تأثیر معنی داری دارد )0.003>(P.استفاده از بازی های آرکید می تواند در فعالیتهای آموزشی جهت بهبود هماهنگی چشم-دست دانش آموزان در مقطع ابتدایی مورد استفاده قرار گیرد.
Ahmadzadeh, Zahra. (2010). The effect of local computer and indigenous games on eye and hand coordination of children aged 7 to 10 years in Bardaskan city. Master''s thesis. Faculty of Literature and Humanities. Payame Noor University of Tehran.(in Persian).
Amini, Mohammad Mehdi. (2006). The effect of two selected exercise programs on eye and hand coordination of first grade male students. Master Thesis. University of Tehran. (in Persian).
Bahram, Abbas. (2002). Perceptual-motor development in elementary school students, a review of theoretical and practical concepts and research. Motor science and sports. (1) 1, 11-29. (in Persian).
Chang, Y. K., Tsai, C. L., Hung, T. M., So, E. C., Chen, F. T., & Etnier, J. L. (2011). Effects of acute exercise on executive function: a study with a Tower of London Task. Journal of Sport and Exercise Psychology, 33(6), 847-865.
Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of gerontology, 42(1), 82-85.
Drew, B., & Waters, J. (1986). Video games: Utilization of a novel strategy to improve perceptual motor skills and cognitive functioning in the non-institutionalized elderly. Cognitive Rehabilitation.
Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. ECTJ, 33(4), 263-275.
Greenfield, P. M., DeWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of applied developmental psychology, 15(1), 105-123.
Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and motor skills, 57(1), 155-158.
Hasdai, A., Jessel, A. S., & Weiss, P. L. (1998). Use of a computer simulator for training children with disabilities in the operation of a powered wheelchair. American Journal of Occupational Therapy, 52(3), 215-220.
Haywood, K. M., & Getchell, N. (2019). Life span motor development. Human kinetics.
Ismailzadeh, Ellahe. (2003). Play therapy Theories, methods and clinical applications. Tehran: Danjeh Publishing. (in Persian).
Kathleen M., Hey Wood. (1999).Life spane and Motor development. Translated by Mehdi Namazizadeh, Mohammad Ali Aslankhani. Tehran Samt publication. (in Persian).
Khazaei, Kamian, Jalilian.(2015). The Effect of Educational Computer Games on Primary School Students Achievement and Creativity. Quarterly journal of information and comunication technology in educational scinece.5(2), 23-39. (in Persian).
Melnik, A., Fleer, S., Schilling, M., & Ritter, H. (2019). Modularization of end-to-end learning: Case study in arcade games. arXiv preprint arXiv:1901.09895.
Merchán-García, D. A., Enriquez-Mancheno, A. S., Uguña-Uguña, V. H., Suquilanda-Cuesta, P. F., & Robles-Bykbaev, V. E. (2020). Development of an arcade controller for children with intellectual disabilities to improve fine motor skills through video games. In 2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) (pp. 1-4). IEEE.
Mofidi, Farkhondeh. (2007). Preschool and primary education. Science Education. Sixth edition. Payame Noor University Press. (in Persian).
Monroy, I. E., Cruz, O. I., Sanchez, V. A., Solorza, E. A., Castro, L. A., & Caro, K. (2018). BeeSmart: A Videogame for Supporting Children with Down Syndrome in Eye-hand Coordination and Literacy Skills. In 12th EAI International Conference on Pervasive Computing Technologies for Healthcare–Demos, Posters, Doctoral Colloquium. European Alliance for Innovation (EAI).
Mousavi, Vaez, Shojaee, Seyed Mohamad Kazem.(2005). Description and comparison of motor skills of male and female high school students in Tehran in the academic year 2003-2004. Olympics, 29 (13), 79-96. (in Persian).
Mujib, Fereshteh (2000). Game Psychology. Collection of distance learning books. Publications of the Center for the Intellectual Development of Children and Adolescents. (in Persian).
Payne, V. G., & Isaacs, L. D. (2017). Human motor development: A lifespan approach. Routledge.
Poor Mohseni, Fereshteh, Vafaei, Maryam and Fallah, Parviz. (2004). The effect of computer games on adolescents'' mental rotation ability. Cognitive Science News. (4-3) 6,75-84. (in Persian).
Qasempour Latifa, Hosseini Fatemeh Sadat, & Mohammadzadeh Hassan. (2015). Do sensory-motor integration exercises affect the static and dynamic balance of trainable children with mental disabilities?Tavanbakhshi, 16(1), 26-34. (in Persian).
Rahbari, Mohsen, Soleymani, Neda, Soltanifar, Mohammad, Abtahi, Araollah, and Zamanie Moghaddam, Afsaneh.(2022). Designing a comprehensive model for evaluating the effectiveness of gamification projects in online environment.Quarterly journal of information and comunication technology in educational scinece.12(2), 27-47. (in Persian).
Rouhani Ravankoohi, Mahdieh. (1998). Describe the eye-hand coordination status of 7 to 9-year-old female students in Ramsar city and compare it with Frostig norm. Master Thesis. Tehran Teacher Training University. (in Persian).
Rahbanfard, Hassan. (1998). The effect of special exercise program on perceptual-motor abilities of educable mentally retarded children. Master Thesis. Faculty of Physical Education and Sports Sciences, University of Tehran. (in Persian).
Sokhansang, Giti. (2013). The effect of computer games on the visual perception of mentally retarded students. Master Thesis. Tehran: Faculty of Psychology and Educational Sciences. Central Islamic Azad University. (in Persian).
Spence, I., & Feng, J. (2010). Video games and spatial cognition. Review of General Psychology, 14(2), 92-104.
Telford, R. D., Cunningham, R. B., Telford, R. M., Olive, L. S., Byrne, D. G., & Abhayaratna, W. P. (2013). Benefits of early development of eye–hand coordination: Evidence from the LOOK longitudinal study. Scandinavian journal of medicine & science in sports, 23(5), 263-269.
Ujbányi, T., Kővári, A., Sziládi, G., & Katona, J. (2020). Examination of the eye-hand coordination related to computer mouse movement. Infocommunications Journal, 12(1), 26-31.
Valdebeigi, Sh. (2000). Investigating the effect of local indigenous games on the development of motor skills of 6-9 year old children in Paveh city. Master Thesis. Faculty of Education and Psychology . Tehran: Allameh Tabatabai University. (in Persian).
_||_Ahmadzadeh, Zahra. (2010). The effect of local computer and indigenous games on eye and hand coordination of children aged 7 to 10 years in Bardaskan city. Master''s thesis. Faculty of Literature and Humanities. Payame Noor University of Tehran.(in Persian).
Amini, Mohammad Mehdi. (2006). The effect of two selected exercise programs on eye and hand coordination of first grade male students. Master Thesis. University of Tehran. (in Persian).
Bahram, Abbas. (2002). Perceptual-motor development in elementary school students, a review of theoretical and practical concepts and research. Motor science and sports. (1) 1, 11-29. (in Persian).
Chang, Y. K., Tsai, C. L., Hung, T. M., So, E. C., Chen, F. T., & Etnier, J. L. (2011). Effects of acute exercise on executive function: a study with a Tower of London Task. Journal of Sport and Exercise Psychology, 33(6), 847-865.
Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of gerontology, 42(1), 82-85.
Drew, B., & Waters, J. (1986). Video games: Utilization of a novel strategy to improve perceptual motor skills and cognitive functioning in the non-institutionalized elderly. Cognitive Rehabilitation.
Gagnon, D. (1985). Videogames and spatial skills: An exploratory study. ECTJ, 33(4), 263-275.
Greenfield, P. M., DeWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of applied developmental psychology, 15(1), 105-123.
Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and motor skills, 57(1), 155-158.
Hasdai, A., Jessel, A. S., & Weiss, P. L. (1998). Use of a computer simulator for training children with disabilities in the operation of a powered wheelchair. American Journal of Occupational Therapy, 52(3), 215-220.
Haywood, K. M., & Getchell, N. (2019). Life span motor development. Human kinetics.
Ismailzadeh, Ellahe. (2003). Play therapy Theories, methods and clinical applications. Tehran: Danjeh Publishing. (in Persian).
Kathleen M., Hey Wood. (1999).Life spane and Motor development. Translated by Mehdi Namazizadeh, Mohammad Ali Aslankhani. Tehran Samt publication. (in Persian).
Khazaei, Kamian, Jalilian.(2015). The Effect of Educational Computer Games on Primary School Students Achievement and Creativity. Quarterly journal of information and comunication technology in educational scinece.5(2), 23-39. (in Persian).
Melnik, A., Fleer, S., Schilling, M., & Ritter, H. (2019). Modularization of end-to-end learning: Case study in arcade games. arXiv preprint arXiv:1901.09895.
Merchán-García, D. A., Enriquez-Mancheno, A. S., Uguña-Uguña, V. H., Suquilanda-Cuesta, P. F., & Robles-Bykbaev, V. E. (2020). Development of an arcade controller for children with intellectual disabilities to improve fine motor skills through video games. In 2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) (pp. 1-4). IEEE.
Mofidi, Farkhondeh. (2007). Preschool and primary education. Science Education. Sixth edition. Payame Noor University Press. (in Persian).
Monroy, I. E., Cruz, O. I., Sanchez, V. A., Solorza, E. A., Castro, L. A., & Caro, K. (2018). BeeSmart: A Videogame for Supporting Children with Down Syndrome in Eye-hand Coordination and Literacy Skills. In 12th EAI International Conference on Pervasive Computing Technologies for Healthcare–Demos, Posters, Doctoral Colloquium. European Alliance for Innovation (EAI).
Mousavi, Vaez, Shojaee, Seyed Mohamad Kazem.(2005). Description and comparison of motor skills of male and female high school students in Tehran in the academic year 2003-2004. Olympics, 29 (13), 79-96. (in Persian).
Mujib, Fereshteh (2000). Game Psychology. Collection of distance learning books. Publications of the Center for the Intellectual Development of Children and Adolescents. (in Persian).
Payne, V. G., & Isaacs, L. D. (2017). Human motor development: A lifespan approach. Routledge.
Poor Mohseni, Fereshteh, Vafaei, Maryam and Fallah, Parviz. (2004). The effect of computer games on adolescents'' mental rotation ability. Cognitive Science News. (4-3) 6,75-84. (in Persian).
Qasempour Latifa, Hosseini Fatemeh Sadat, & Mohammadzadeh Hassan. (2015). Do sensory-motor integration exercises affect the static and dynamic balance of trainable children with mental disabilities?Tavanbakhshi, 16(1), 26-34. (in Persian).
Rahbari, Mohsen, Soleymani, Neda, Soltanifar, Mohammad, Abtahi, Araollah, and Zamanie Moghaddam, Afsaneh.(2022). Designing a comprehensive model for evaluating the effectiveness of gamification projects in online environment.Quarterly journal of information and comunication technology in educational scinece.12(2), 27-47. (in Persian).
Rouhani Ravankoohi, Mahdieh. (1998). Describe the eye-hand coordination status of 7 to 9-year-old female students in Ramsar city and compare it with Frostig norm. Master Thesis. Tehran Teacher Training University. (in Persian).
Rahbanfard, Hassan. (1998). The effect of special exercise program on perceptual-motor abilities of educable mentally retarded children. Master Thesis. Faculty of Physical Education and Sports Sciences, University of Tehran. (in Persian).
Sokhansang, Giti. (2013). The effect of computer games on the visual perception of mentally retarded students. Master Thesis. Tehran: Faculty of Psychology and Educational Sciences. Central Islamic Azad University. (in Persian).
Spence, I., & Feng, J. (2010). Video games and spatial cognition. Review of General Psychology, 14(2), 92-104.
Telford, R. D., Cunningham, R. B., Telford, R. M., Olive, L. S., Byrne, D. G., & Abhayaratna, W. P. (2013). Benefits of early development of eye–hand coordination: Evidence from the LOOK longitudinal study. Scandinavian journal of medicine & science in sports, 23(5), 263-269.
Ujbányi, T., Kővári, A., Sziládi, G., & Katona, J. (2020). Examination of the eye-hand coordination related to computer mouse movement. Infocommunications Journal, 12(1), 26-31.
Valdebeigi, Sh. (2000). Investigating the effect of local indigenous games on the development of motor skills of 6-9 year old children in Paveh city. Master Thesis. Faculty of Education and Psychology . Tehran: Allameh Tabatabai University. (in Persian).