تأثیر بازیهای آموزشی رایانهای بر پیشرفت تحصیلی و خلاقیت دانشآموزان مقطع ابتدایی
الموضوعات :
کامیان خزایی
1
,
نوشین جلیلیان
2
1 - استادیار گروه علومتربیتی، دانشگاه آزاد اسلامی واحد چالوس، چالوس، ایران
2 - کارشناس ارشد برنامهریزی آموزشی، دانشگاه آزاد اسلامی واحد چالوس، چالوس، ایران
تاريخ الإرسال : 19 الأحد , رجب, 1435
تاريخ التأكيد : 19 الأحد , ذو القعدة, 1435
تاريخ الإصدار : 12 الأحد , ربيع الثاني, 1436
الکلمات المفتاحية:
خلاقیت,
پیشرفت تحصیلی,
بازیهای آموزشی رایانهای,
ملخص المقالة :
این پژوهش به منظور بررسی تأثیر بازیهای آموزشی رایانهای بر پیشرفت تحصیلی و خلاقیت دانشآموزان مقطع ابتدایی به اجرا در آمده است و از نظر هدف، کاربردی و از نظر روش، شبهتجربی است. جامعه آماری آن را 280 نفر از دانشآموزان دختر پایه اول ابتدایی مدرسه شاهد، در سال تحصیلی 92-1391 تشکیل میدهند. از میان آنها با روش نمونهگیری تصادفی ساده، 50 نفر به عنوان نمونه انتخاب شد. گروه تجربی به مدت سه ماه در معرض بازیهای آموزشی رایانهای میشا و کوشا قرار داده شد و در مورد گروه کنترل روش تدریس معمولی به اجرا درآمد. آزمون خلاقیت تصویری تورنس و آزمون پیشرفت تحصیلی ریاضی دانشآموزان، ابزار اندازهگیری را تشکیل داده است. از آزمون تحلیل کوواریانس جهت تجزیه و تحلیل دادهها استفاده شد. نتایج نشان داد که گروهتجربی از گروه کنترل بهطور معنیداری از نمرات پیشرفت تحصیلی و خلاقیت بالاتری برخوردار است. از میان مؤلفههای خلاقیت (انعطافپذیری، ابتکار، بسط و سیالی)، تنها در مورد مؤلفههای انعطافپذیری و سیالی گروه آزمایش از گروه کنترل بهطور معنیداری از نمرات بالاتری برخوردار بود.
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