Surveying the Factors Affecting on Youth Participation in Cyberspace (Case of Study: Tehran Province)
محورهای موضوعی : مجله بین المللی علوم اجتماعیAbouzar Mohammadi 1 , Alireza Kaldi 2 , Mehrdad Navabakhsh 3
1 - Department of Sociology, Sciences and Research Branch, Islamic Azad University, Tehran, Iran
2 - Department of Sociology, Sciences and Research Branch, Islamic Azad University, Tehran, Iran
3 - Department of Sociology, Sciences and Research Branch, Islamic Azad University, Tehran, Iran
کلید واژه: Lifestyle, satisfaction of cyberspace, Media literacy, Social Networks, identification,
چکیده مقاله :
The main purpose of this research is identifying socio - economic factors that influence participation of young people in virtual space. The research method in this research is Survey and in terms of aim is applied and extensive level, Statistical population consists of all 20 to 34-year-old youth in Tehran that according to the results of the general census of population and housing in 2011 have been equal to 2,647,282 people. The sample size based on estimation formula of Cochran sample size were 384 that selected by using multi-stage cluster sampling method. Data collection tool was researcher made questionnaire that its validity confirmed by using face and content validity and its reliability calculated by using Cronbach's alpha. Data analyses have been performed by using the spss21software. The results of research showed that there was a significant relationship between Communication literacy, Lifestyle, Trust to services, Satisfaction of cyberspace, Social and cultural identification and the level of participation of youth in cyberspace and all relationships were confirmed in 99 percent confidence level, As well as between participation in cyberspace ,Significant differences was observed by gender. Results of regression analysis show that 69% of the changes of participation variable in cyberspace have been explained through Lifestyle, Trust to services, satisfaction of cyberspace, identification and media literacy.