Assessment of the needs of providing interactive training with augmented reality glasses in badminton
Subject Areas : Innovation in Sports ManagementSina Bayat 1 , Fariba Mohamadiyan 2 , Zahra Nobakht Ramazani 3
1 - Ph. D. student in Sports Management, Qazvin Branch, Islamic Azad University, Qazvin, Iran
2 - Assistant Professor of Sports Management, Qazvin Branch, Islamic Azad University, Qazvin, Iran
3 - Assistant Professor of Sports Management, Qazvin Branch, Islamic Azad University, Qazvin, Iran
Keywords: technology, badminton, augmented reality, glasses,
Abstract :
The current research was designed with the aim of assessing the need for providing interactive training with augmented reality glasses in badminton. The current research was one of the mixed researches that was conducted using qualitative and quantitative methods. In the qualitative part, the statistical sample included 15 experts who are knowledgeable about the research topic. In the quantitative part, the statistical population included badminton experts. The tools of the current research included an interview and a researcher-made questionnaire with 37 questions. The validity of this questionnaire was checked and confirmed by the opinions of some university professors. The reliability of this questionnaire was determined to be 0.87. In order to analyze the data of this research, SPSS and PLS software were used. The results of the research showed that 5 needs, including technical, educational, support, motivational and cultural needs, were identified as the needs of providing interactive training with augmented reality glasses in badminton. The results of the research showed that among the identified needs, support needs were identified as the most important needs with an impact of 0.941. In the way of using new technologies in the sport of badminton, appropriate technical, cultural, educational, and motivational and support platforms should be created in this regard.
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